![]() ![]() Using the latest AMD and Nvidia drivers, we tested 26 DirectX 11 graphics cards covering most price ranges. We expect stunning visuals as Konami recommends an Intel Core i7 and GeForce GTX 760 - interestingly, no AMD hardware is mentioned and you can probably thank Nvidia's influence for that. Metal Gear Solid V: The Phantom Pain was built using the same Fox Engine as Ground Zeroes so you can expect to see subsurface scattering, physically-based rendering and other impressive technologies. Now almost a year after Ground Zeroes hit PC we have a new Metal Gear Solid V title and this time around it shipped simultaneously for PC and console players on September 1. That said, the 60fps lock and the huge delay to PC were probably factors in our decision to skip a performance review of that release (the frame rate lock is also why you don't see the game being used widely to test the latest GPUs). The end result was a breathtaking game that we admittedly overlooked. ![]() The extra time ensured that the game looked noticeably better on PC thanks to additional lighting, shadows, higher resolution render targets and shadows as well as increased detail over distances - not to mention that it could be played at 60fps and supported resolutions up to 3840x2160 (4K). That same year, Metal Gear Solid V: Ground Zeroes arrived but was also delayed on PC for nine months after being released on console. Since then, MGS has often only been available on PlayStation with Metal Gear Rising: Revengeance being the first modern title to hit PC, though it arrived a year after its launch on the PlayStation 3 and Xbox 360 so it didn't exactly make waves. I must embarrassingly admit that I've never played a Metal Gear game before, though that's partly because the series has focused exclusively on console and portable gaming devices for much of its existence, only recently becoming a regular release on PC.Ĭreated by Hideo Kojima and developed and published by Konami, Metal Gear debuted almost three decades ago in 1987 on the MSX2 (a 3.58MHz computer). The PC version launches on September 15.We're always on the lookout for games that take advantage of the latest PC hardware and although our game performance reviews have included major series such as Battlefield, BioShock, Crysis and Far Cry, we haven't tested any Metal Gear games despite the franchise's age and the number of titles it encompasses. But if you have any concerns, keep an eye out for reviews and video coverage when Metal Gear Solid 5: The Phantom Pain hits PS4 and Xbox One on September 1. It's even harder to try and compare the two newest videos to earlier footage with different content. It's a bit tricky to compare the two demos, as they take place under different conditions, leading to changes in lighting and other effects. We've been always trying to improve until the dead line. Here's Imaizumi responding to a player saying the alternate infiltration demo has better lighting than the E3 2015 version. It's worth noting that not everybody agrees with the perceived downgrade. Īre you sure you are watching High Res and 60fps mode? We don't change grade system in last phase, it have to be done long long time ago. To see this content please enable targeting cookies. We normally don't change or downgrade in this phase. ![]() Responding to questions and comments on Twitter, producer Ken-ichiro Imaizumi addressed these concerns directly. Some observers believe the latest footage exhibits a graphics downgrade from earlier materials, notably in the shadows, textures, and "sallow" colours - and have suggested Kojima Productions has "downgraded" the graphics since the last time the game was shown. We've seen more of Metal Gear Solid 5: The Phantom Pain in the last few weeks than ever before, but this hasn't pleased everyone. Metal Gear Solid 5: The Phantom Pain has sparked the apparently now inevitable graphics downgrade discussion. ![]()
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![]() We swam slightly farther from the reef (as we normally do at the end of a dive to allow us to be picked up in deeper water) and after several minutes we saw them. ![]() After several minutes, three hammerheads cruised by, checking us out. We were excited to see it, but were still waiting expectantly for the large school we had heard about. "As we stared into the blue, a single hammerhead swam towards us, and then leisurely circled us before swimming off." This shark was photographed by a NOAA Diver near Jarvis Island in the South Pacific Ocean.Īs we stared into the blue, a single hammerhead swam towards us, and then leisurely circled us before swimming off. Several divers had mentioned seeing a large school of hammerhead sharks in the area, so after completing our surveys in that area we kept on the lookout in hopes of finding the school. On the west side of Jarvis just off the reef, multiple teams had done dives deploying and retrieving water collection and temperature/salinity measuring instruments as well as surveying corals and fish. This was the first time in the 10 years I’ve been doing fish surveys that I’ve ever had a hammerhead come into my survey transect to be counted. ![]() As I frantically pushed the ON button on my camera, it saw that I was looking at it and it slowly turned away as I took a picture. In this article written especially for Shark Week, she gives us a personal account of an exhilarating dive near Jarvis Island during the recent reef fish surveys she and her CREP team conducted on the NOAA Ship Oscar Elton Sette in May 2016.Īs I was beginning my fish counts from the center of my 15m-diameter survey area on the northeast corner of Jarvis, I turned and saw a 7.25’ scalloped hammerhead shark ( Sphyrna lewini) swimming towards me. Meet NOAA Diver Paula Ayotte, a veteran fish and benthic survey diver, from the Pacific Island Fisheries Science Center – Coral Reef Ecosystem Program (CREP) located in Honolulu, Hawaii. ![]() ![]() ![]() Lovecraft's influence is easily felt in the lurking horrors that have invaded this world from other dimensions. So much for Edgar Allen Poe's contribution. The house in which the first section of the game takes place is a typical gothic mansion, its shadow hanging over the lives of everyone concerned. The past inhabits the present, while your own actions aim to retread the footsteps of those who have gone before you. You learn more about this past and about the thoughts and fears of the Covenant family through diaries and letters you find scattered about these also help imbue Undying with a sense of history. All of this is connected to a nearby medieval monastery where monks have carried out rites that let an unspeakable evil into the human realm. The Covenant estate has fallen under some sort of curse - most of Jeremiah's brothers and sisters are dead and strange creatures roam the mansion and its surroundings. You play the part of Patrick Galloway, an investigator into the supernatural who travels to Ireland to help an old war buddy, Jeremiah Covenant. The tone is close to that of Realms Of The Haunting, bringing to mind that early 20th century demonic evil personified by Aleister Crowley. The vision is much closer to Edgar Allan Poe and HP Lovecraftthan anything Barker has ever produced (indeed, some of his suggestions were deemed too outlandish and perverse for a mainstream audience) and is a pretty close approximation of what the two writers would haveĬome up with had they teamed up to create a first-person horror game - though there would surely have been a few more characters in love with their terminally ill 14-year-old cousins. Most of the story to the game was already in place when he joined the project, but his involvement has meant that Undying has become a much more sophisticated beast, with a strong main character and a more developed plot than your average game. After all you are ttie only magazine that uses the whole score chart.Ĭlive Barker's inclusion in the title is slightly deceptive. I can now say that the only review I haven't agreed with was No One Lives Forever-and I guess I can forgive you once. So, after three years of subscribing to your magazine, I thought that the sounds used in Half-Lite and System Shock 2 worked extremely well, but the sound in Undying is even better. The game is a mix of Sleepy Hollow, Dracula and The Shining. My mother must be wondering why I've been calling her so many times in the past weeks, since I normally only call her for Christmas. Like System Shock 2 I could hear the monsters all the time, and I never knew when they were going to strika When they did, I screamed so loudly that my neighbours could probably hear me. ![]() System Shock 2 is still the best but Undying creates the same sense of fear. Since then I have read your review on Clive Barker's Undying and now I have to kneel in the dust - your reviews are back on track with this awesome one. First off, thanks for printing my feedback on No One Lives Forever (which I still believe was scored too low) in issue 100.
![]() Models created by other users are often available for public download. The creator, HiguchiM, has stated he can make no promises regarding how other users' fan models can or cannot be used, and is exempt from all responsibility relating to this subject. Most models' rules may be found in its Readme file, which may be a. With the exception of a few models, stages, motion data and accessories that come with the software upon download, all content, including the 3D models, is distributed by the users, meaning all rules and restrictions (or lack thereof) vary greatly from case to case. Map shadowing, screenshot rendering in several picture file formats and full movie rendering in the. Users can also use Microsoft's Kinect for motion capturing. The software also uses the Bullet physics engine. This allows users to share the data with other users. The exported files can then be imported into other projects made with software that can use the file types. vpd (Vocaloid Pose Data) files, respectively. The motion data used to animate the characters and the pose data mainly used for making screenshots can be exported as. Sound and music can also be added to create music videos, short films, and fan-made stories. Along with these functions for models, accessories, stages, and backgrounds can be added to create an environment, and effects such as lens flares and AutoLuminous (an effect that makes things glow and light up) can be applied as long as the MikuMikuEffect (MME) plugin is installed into the interface. The positioning of the 3D figures can be easily altered, the facial expressions can be altered (as long as the model has morphs to use), and motion data can be applied to the model to make it move. The software allows users to import 3D models into a virtual space that can be moved and animated accordingly. ![]() ![]() I sure hope there's a Season 2 because the first one ends with quite the cliffhanger. By Episode 8, he - and we - realize the locals have become his family. Shadow is straightforward and likable, with a moral code that shows underneath it all he's a decent guy. 1 henchman for a shady businessman who's his adopted father (Shadow doesn't remember his past.) When things take an unexpected turn with the boss, Shadow ends up hiding out in a small tailor shop - size: 50-meters square - after the local community mistakes him for the son of the deceased tailor. Set in modern-day Istanbul, the story centers around Shadow, the No. I don't speak Turkish either, but I had absolutely no problem laughing - and gasping - as the story unfolds through Season 1. Those are the same reasons I enjoyed 50M2 on Netflix. We also get to meet a cast of well-thought characters, fully-realized personalities - good and bad - who help make the story so engaging and compelling that you don't mind having to get the story by reading the subtitles (I don't speak French). Part of the reason I enjoyed Netflix's Lupin is that the protagonist is funny, charming, a bit self-deprecating and smart enough to take care of himself. Don't miss this one, a reminder that there are still plenty of meaningful family stories out there we have never heard. The case itself is historic, but I'd watch a weekly show featuring Ry's smart and dynamic moms just shopping and chatting - they're that engaging and likable. Russo-Young herself was just a child with absolutely no power over the adult events threatening to turn her life upside-down. It's easy to sympathize with every side in this series. But when the donor, lawyer Tom Steel, decided he wanted even more of a presence in Ry's life, her moms fought back and Steel then sued for paternity and visitation rights. It surely seemed like a good idea at the time. Russo-Young was born to a lesbian couple, Robin Young and Sandy Russo, with help of a sperm donor whom her mothers later invited into their lives. Good thing there's a season 2 already in the works.Įvery family has a story and Nuclear Family director Ry Russo-Young shares hers in this fascinating three-episode HBO Max documentary series. If you figure out who did it before the characters do (I did), just sit back and enjoy the ride, which incidentally ends with a cliffhanger. The plot takes a handful of twists and turns over the 10-episode season. It's much better to be surprised when they suddenly pop up. While clearly still in their respective primes, they're completely believable as elderly, washed-up showbiz types that starkly contrast with Selena Gomez's mysterious millennial character.īut the best thing about this show is the never-ending stream of supporting characters played by famous actors and other performers that you'd never expect to show up in a Hulu series. Of course, Steve Martin and Martin Short are both great and look like they're having a lot of fun. On top of that, the show is about a podcast and takes place in one of those grand, old New York City buildings facing Central Park that most of us in the city will never set foot in. This murder mystery is funny, smart and the episodes are a packed 30 minutes each. Avengers: Infinity War is the only movie that ended on a downer, but in Marvel's What If, it happened again and again as a reminder that we're fortunate to see the heroes win in the movies or else we'd be constantly heartbroken again and again. But what really sold me on the series was that it also answered a question any MCU fan wondered: What if the heroes lost? We saw that in the Marvel Zombies episode where seemingly the world was on the brink of destruction and again when Ultron obtained the Infinity Gauntlet. Strange went evil, how Peggy Carter truly loved Steve Rogers no matter how he looked physically and in a seemingly impossible feat, make T'Challa even more of a dashing hero by taking him into outer space. ![]() More importantly, the show made already compelling characters even more compelling. They carefully created nine episodes that answer certain questions fans of the MCU had while also making these stories tied into each other. ![]() Then came the announcement of Marvel's What If, and to my shock, the geniuses at Marvel Studios actually did it. ![]() It seemed impossible because these comics were made for just one book and that's it. ![]() What If Punisher actually killed Daredevil or What If Gwen Stacy never died. A favorite of mine in the '90s when I was heavy into comics, What If asked the questions comic book fans always had running in their minds. With special effects as good as they are, every superhero can be featured in a movie or TV show, but the What If comic is different. There are few comics I would deem impossible to be made in today's age. ![]() ![]() ![]() Marques scrolls through Screen resolution settings, then taps to Display settings and Motion Smoothness. ![]() Close-up of Galaxy S21 Ultra 5G's rear cameras. 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